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Review: Super Street Fighter II HD Remix 0

Try saying that 3 times fast!! :)

As we wait with much anticipation for the return of the best and most well known beat-em-up series of Street Fighter in its fourth installment of the series Capcom has made the wait a bit easier by blessing us with a graphically vamped edition of the classic Street Fighter II Turbo. This is a game that was the sole result of the controllers for my SNES getting worn down to nothing during my teenage years. It was one of those games that you could even pull out at parties and everyone would want to have a go. The game overall is still very straightforward and still holds true to the original gameplay. In fact I found the gameplay so sold after all these years that it made me wonder why the majority of modern fighting games still can’t replicate it.

HD Remix has fantastic visuals that are bright and sharp, all the characters look like they have been taken straight from one of the Street Fighter anime movies, which is exactly how they should look. The sound has also been remixed by OC Remix and they have done a fine job. I found the controls to be very tight which is quite rare for games that utilize the D-pad on the 360 controller. You can of course plug in an arcade stick but I am someone who grew up mainly playing Street Fighter games from home so the D-pad is what I know best.

I haven’t tried online play due to the fact that my connection isn’t so good. Slow down in fighting games can ruin the experience so if your connection is slow like mine then stick to local games. I always found it better to be sat next to your rival when you take him down with super ‘Ha –do-ken’ anyway ;)

Super Street Fighter II HD Remix is aimed squarely at hardcore Street Fighter fans, it can of course be enjoyed by casual gamers and first timers just don’t expect any bells and whistles though. The gameplay is probably stronger than any other XBLA action/fighting game out there though and I can guarantee that you’ll be playing this for months to come.

Review: Kingdom for Keflings 0

Kingdom for Keflings initially sounded like a teeny bopper game that I usually wouldn’t touch with a 10 yard pool but thankfully has turned out to be a real gem and a nice original title to add to XBLA and it’s heavily addictive.

The basic concept of the game is something much similar to the Civilization series but a lot simpler. This is the first game that utilizes your avatar from the new dashboard update. Your avatar acts as a giant that can interact with the Kefling people and help them out with duties such as chopping down trees, carrying them around etc, it’s quite like the giant pets you have in ‘Black and White’ and works very well. Due to using my personal avatar I felt much more attached and involved than using a pet.

So the basics of this game are resource gathering and building your town up. You can assign tasks to different Keflings by picking them up and then dropping them off say at the forest and then they will chop and gather wood. You can upgrade your resource gathering by building a lumbermill that turns logs into boards and then later a woodcarver who can make carve the planks to make more intricate designs for your buildings. Once your town is built and populated you become the mayor and then need to complete quests to improve your giant and enable him or her to move faster, build quicker etc.

Overall I found this game pretty good, I am quite into complex strategy games but I still managed to enjoy this and highly recommend it.

Xbox avatars out now! 0

And they own the Wii avatars!

Back at E3 2008 Microsoft announced that they would be improving and expanding the Live experience with a new dashboard system and personal avatars for your gamertag. At first glance they seemed to be carbon copies of the Nintendo  Miis but have turned out to be have much more depth to them and it’s looking like there will be many developments for the avatars and community as a whole in the future. So now NXE (New Xbox Experience) is here and I must say that I am very impressed. The system for building your avatar is great, there are plenty of options for hair styles, clothes and accessories. The overall layout now for the dashboard looks much better too. If you haven’t updated yet then sign in now and get yourself a funky avatar built!


Live news: November 15th 0

New Cars for Burnout Paradise – Great scott Marty!

Jansen 88 Special – Ok so it will have fire coming out the back and oh yeah one other minor detail, it’s wheels will retract so that it can fly! So yes basically it’s the Delorean from Back to the Future so that’s me sold :)

There will also be the  Calvary Bootlegger, Manhattan Spirit and the GT Nighthawk. DLC for Burnout Paradise is just getting better and better it seems!

A resurgence in interest for Goldeneye on Live Arcade? - I hope so…

So I was browsing through the Live section of IGN.com this week when I noticed that Goldeneye was listed in the top 10 that week, more developments maybe? I had a search for some fresh news but didn’t come up with anything really. I still can’t beleive that Nintendo, Rare and MS haven’t come to an agreement over this as it would surely bring in some huge revenue for all of them, seriously what would you pay for this on Live Arcade?

DLC for Dead Space released on 13th

So a hefty bunch of DLC has just been released by EA including: Astronaut pack, Big gun pack, Military pack and also some exclusive content for Xbox live. I still haven’t completed the game yet either!

Review: Vigilante 8 0

I remember this coming out on the Playstation back in the late 90’s, if I can recall it was pretty good at the time but also there seemed to be quite a few other ‘death race’ style games around then and this one didn’t exactly stand out from the crowd. Initially I was excited to play this but I realized that 10 years on the gameplay hadn’t aged that well, for most of the battles I was either driving straight into enemies and blazing away with my weapons or I was reversing back from them whilst trying to keep them at bay with my rockets.

For single player there is a quest mode where you can choose from eight vehicles and then play through three different arenas and for each arena the number of enemy vehicles increases. Downed enemies drop salvage which can be collected to increase your damage points and weapon combos.

Single player mode gets pretty dull once the nostalgia has worn off but luckily the multi player mode is pretty solid. For online play you can have a total of eight buddies playing and there are five arenas, there’s also a split screen mode. It’s also worth mentioning that you can have 4-way split screen which is pretty rare these days. From the little amount of time I spent playing this online I didn’t incur any lag and found it quite enjoyable but I am not sure how long the online community will stick with V8.

Overall Activision have done justice with V8 and if the online community sticks with it then it should be in the top ten for a while.