From Movies to Games 0
Game developers have long been aware of a winning formula to capture the attention of a wider range of audience which is to use a movie concept to create a familiar yet exciting gaming experience. One of the latest to hit the market in the Xbox 360 platform is the Lego Harry Potter: Years 5-7 . It is easy to surmise that its predecessor,Lego Harry Potter: Years 1-4 , was fairly successful in its effort to cross-over the the thrill of casting spells and making potions. Like its movie counterpart, the game features the familiar characters, plot and series of story installments. Add to this the equally familiar Lego concept of building, puzzles, and collecting, and you have another winner by virtue of association.
Notice that the development of games based on association relies heavily on the positive experiences derived from its origin of concept. With this particular offering, we have a series of blockbuster movies and a home byword in the toy department providing able support to the featured new game. Introducing the concept of the game which is usually the most difficult to sell is made less tedious by the prior exposure of consumers to its origin. Developers basically just have to work on the existing popularity and try to live up to it and not disappoint.
The online support provided by the Xbox 360 format helps to create variations from either the book or the movie to provide enough surprise and interest in the game. Reviews refer to the game’s simplicity as the probable reason why it can be addictive to play. Simplicity does not mean lack of content and visual stimulation which games targetted on children cannot afford not to have.








