A Look-back at Xbox Live Arcade 0
The official announcement and launching of the Xbox Live Arcade (XBLA) happened in the year 2004. It was originally obtained by ordering through the website of Microsoft. Buyers were given a free version of the Ms. Pac-Man when they were sent the disc through mail. There were six titles available at its launching which customers can easily expand through additional purchases once connected to Xbox Live.
There were about 27 games released in the original Xbox. These included Alien Sky, AstroPop, Atomakers, Bankshot Billiards, Bejeweled, Bookworm, Dangerous Mines, Dino and Aliens, Feeding Frenzy, Fuzzle Fever, Gauntlet, Guardian, Hamsterball, Hardwood Solitaire, Joust, Marble Blast Gold, Ms. Pac-Man, Mutant Storm, Namco Vintage, Orbz, Pipeline, Ricochet Lost Worlds, Robotron: 2084, Smash TV, Super Collapse II, ThinkTanks, and Zuma. Its relaunching in 2005 was marked by the Xbox 360.
All the titles provided on the Xbox 360 featured high-definition graphics, support for leaderboards and 200 achievement points. Trial versions were made available for free downloading although purchase of the full version was required to complete the game experience which included the option to play multiplayer mode online. Further additions and enhancements were facilitated through software updates.
Interest in Xbox was largely sustained by programs launched by Microsoft such as the “Xbox Live Arcade Wednesdays” and the “XBLA Summer of Arcade” as well as the release of compilation discs of several games. Through the years, Xbox Live Arcade Game registered an impressive download record. The Microsoft points earned by customers in the Live Arcade games were being used to purchase succeeding games offered. Some of the earlier released games have been discontinued due to expired license, and the existing evolving rights and permissions of game publishers. The entertainment experience has been changed forever with the coming of the Xbox.




Microsoft has officially announced another addition to the XBLA experience that will surely hook fans.
NinjaBee, an independent video game developer, is kicking off 2010 with a new game that it is developing for the Xbox Live Arcade. And to mark this event, the developer is going to allot each Tuesday in the month of January to show off new art from the game in development. The artworks can be seen on the company’s blog at
I’ve been playing the hell out of Call of Duty: World at War 2 for the last couple of weeks. The multiplayer campaign is still as challenging as ever (good thing I can hold my ground against some of the better players in the deathmatches). And for those of you who I know bought the game primarily for the multiplayer component, do try to play the single player campaign. It’s an overlooked part of the game that should be played because it is a really cool and immersive campaign, albeit very short.